Tinkercad Tutorial Part 1 - (Interface and Movement)

Tinkercad Tutorial Part 1 - (Interface and Movement)

26.Jun.2021

what's going on fellow 3d printing and
CAD enthusiasts my name is Eddie I'm a
3d printing professional and with me the
entire journey started with Tinkercad a
few years ago I'm very thankful to
Autodesk and took a CAD and when I went
to refresh my memory on all the new
features of Tinkercad lately
I was upset to see that there aren't
really many tutorials that are
explaining all the ins and outs of
Tinkercad so I figured that I would give
back by creating this tutorial what
we're gonna do is we're gonna cover all
the basics from beginning to advanced
I'm gonna teach you the tips and tricks
and all the shortcuts to Tinkercad so
let's get started when you first open up
the Tinkercad platform and you go to new
design you're gonna see this workspace
now the Tinkercad workspace looks a bit
complex at first glance but it's
actually quite simple and very user
friendly and it's a very powerful
program so over here in the top left
corner you see the Tinkercad logo if you
click on that it'll simply take you back
to Tinkercad comm in the designs if you
click this then you can basically
navigate to any one of your past designs
you can edit it and you can delete them
now Tinkercad automatically generates a
file name usually it's a groovy one you
don't have to stick with it like this
says brave Garris wasa we can change it
to something else so let's use at promo
ambitions and I will slightly add that
because that's actually my business if
you guys can like it on Facebook and
instagrams the only thing I ask or I
guess like and subscribe to this video
also I should mention all the shortcuts
are gonna be on my website it's w WP r
om om bhishan's com forward slash
Tinkercad you can also access it from
the description promo missions comm
forward slash take a cat ok let's start
with this
now what this is is it's a viewcube it's
very very helpful when you are designing
something so let's actually begin by
placing three shapes on the workspace
now the way to do that is we're gonna
click drag and hold objects until we're
ready to release them on the work plane
so we did that with the box we put it in
the bottom right corner now let's take a
sphere put it in the center so again
it's left click with your mouse drag and
drop it make sure you guys have a mouse
I know Mouse using a mouse isn't that
really cool these days but it'll make
your lives so much easier if you have a
mouse for Tinkercad the shortcuts and
everything else it's just that much
easier experience designing so the next
thing we're gonna do is drag a cylinder
left click and drag it and drop it in
the top left corner boom so now we have
three objects three shapes on our work
plane when I refer to work plane it's
this right here it's basically the plane
that we're working on at the moment so
let's discuss the viewcube over here you
could see something that it's a cube and
it gets highlighted blue when you drag
along certain regions of it with your
mouse so if you click top you're gonna
see the top view if you click click
these arrows on the side it will
essentially shift the cube over to
another side so this brings it to the
right this brings it to the back this
brings it to the left front bottom back
up and if you ever get confused and you
want to go back to the original you can
click on home view here and it will
bring you back to status quo the way it
was the view when you originally opened
up your document so the easiest way to
navigate an easier way than what I just
showed you is you left-click on the cube
and you hold and drag it and it's almost
like holding something in your hand and
and positioning it around to get a
better view of it now this is very
helpful but it's actually not the
best way to do it I find the best way to
do it is to right click and hold and you
don't have to click on the cube you
could do it anywhere right click hold
the mouse and then move the mouse around
and you'll be able to play around with
it that way the cube is very helpful if
you want let's say just one view like
the right view or the front view or the
left view or you want a bird's-eye view
seeing it from the top
so again if you ever get lost and you
don't like the orientation that you're
in you simply click home and it will
always take you to home base so the next
thing we see here is fit view to
selection now before we even jump into
that I want to discuss how to select an
object so it's quite simple you
basically bring your pointer over the
object it has to touch any part of the
object or shape and you left-click once
you left-click the object will have a
blue halo and then will be selected
around that object now to move the
object you can left-click and just drag
it around we're gonna get into how to
accurately move things around later in
this video but for now you can play
around by just clicking and moving
objects now what happens if you want to
select two objects and move them if I
simply left-click the cylinder and then
left click the sphere I'm unable to
select both it either selects one or the
other how to get around this you hold
down shift and then you're able to
select two objects at once once you do
that you'll even see that both of them
have the blue halo around and that's the
way to tell that they're both selected
you can test this by left clicking while
the mouse is hovering over one of the
objects left click hold and drag them
around and you'll see that now it moves
both objects it doesn't only move both
objects it keeps the distance the
relational distance to one another as it
moves it which is very helpful so to
ever get away from deselecting items you
simply click
anywhere outside the items and then
everything is deselected so back to this
section here and we're gonna cover each
of these sections individually so when I
click on something and you see this and
stuff don't worry we're gonna cover
everything I promise
so when you see here it says fit all in
view what this means is you can click an
object so let's say the cylinder now
let's say we only want to work with the
cylinder we can click on View to
selection and Tinkercad will wisely zoom
in on this object why it's helpful is
because now if we start navigating
around
we're only navigating around that object
so try it for yourself right click and
drag around and you'll see that we're
only focusing on the cylinder this is
very helpful when you're trying to just
manipulate or add subtract to one
particular shape now another interesting
thing to note let's go back to home view
click outside is if we click both of
these so again you click one object then
shift-click the cylinder now both are
selected
if I click fit view to selection you'll
see that now it zooms in on both of
these and again if we're rotating around
it kind of ignores the square over there
it's just focusing in on these two
objects which again will be very very
helpful once we get into some more
advanced aspects of thinker CAD so now
that we've learned about the fit fit all
in view let's go back to the home view
and let's talk about zoom in and zoom
out now you can use your scroll on your
mouse to zoom in and zoom out so you can
simply zoom in and zoom out using the
scroll or you can do it using these plus
and minus now it's it's helpful if we
just want to zoom in on a part of the
cylinder left-click the cylinder fit
view to selection and now if we zoom in
now we're just zooming in on that
particular object now there's another
important way to navigate the workspace
and it's called pan now to pay
is you can think of it almost as a bird
flying over and hovering around an
object are almost like a drone flying
over at the same height so I'll show you
what I mean so let's discuss how to use
pan one way to do it is you can
right-click your mouse and click shift
at the same time so shift on the
keyboard and then right-click your mouse
and then drag around and you will see
that instead of just right clicking and
moving your mouse where it's rotating
the view you're actually panning so
Shift + right click equals pan why this
is helpful is because as we saw before
if we're trying to zoom in and out it
just locked in on the center mostly but
this way we can zoom in on the sphere
and then we can shift right click and
come over here to the cylinder and then
scroll in and out on it as well so it's
helpful in that sense too so panning
will definitely prove to be useful it's
better if you do it from the top view
it'll make more sense to you when you
are shift and panning around
so that's pen so let's go back to home
view and now is a good time to discuss
or think it says over here switch to
orthographic view I don't know why they
use the complicated name orthographic
but essentially right now we're in
perspective view what does that mean
perspective view is essentially the way
that you see the world and what I mean
by that is if we're looking at it from
here this square looks a lot larger than
the sphere and the cylinder because it's
closer to you the closer the object the
bigger it looks the further the object
the smaller it looks my proof if we
shift all the way around now the
cylinder looks huge and these objects
look smaller it's the same way you would
see the regular world however it's not
very helpful if we're trying if we're in
prospective mode and we're trying to
gauge the distance between objects so
sometimes you will switch to
orthographic view where it completely
gets rid of perspective
now when I go and see the square from
this angle the shapes look all the same
size there is a benefit to this
especially if you're trying to gauge
distance but don't be too concerned with
it I would honestly just work in
perspective mode our eyes are used to it
and it's helpful in that sense so now
that we have that figured out let's
discuss what these functions do over
here so so far we've covered all of
these functions the top here all we have
for this top left corner is these so
let's go back to home and let's see what
happens when we select an object it
gives us all of these options now become
black which means we're able to use them
so let's start with the first one copy
or control see again you can find all
shortcuts on the website promo missions
comm forward slash Tinkercad so if we're
gonna copy this object we simply click
or we press ctrl C and then we can paste
the object or control V and now you see
it's the same exact object pasted and if
I shift that around I can shift it
around as usual to delete something we
simply click delete or you can click
delete on your keyboard so you select an
object and then you can delete it now
let's discuss duplicate which is also
control D so if we click duplicate it
seems like nothing's actually happened
but something has happened this object
was duplicated but in the same exact
space as it was in the beginning so now
if we move it over we can see that it
was actually two objects and let me
delete this one and show you so if you
click this and you duplicate it five
times so three four five you will see
that if I move these around it keeps
duplicating because a lot of them were
in the same place I actually click then
more than five times that's why there's
six of them here so to delete all of
them this is a good time to explain how
to select multiple objects easier than
what I initially explained which was
left click and then shift clicking all
the other objects now let's say you
wanted to select all these objects you
can do this where you hold and hold your
left mouse button and start dragging
what this does is anything that this box
touches will be selected you don't
necessarily have to encompass the whole
object however you have to be careful
because if we accidentally hover over
the sphere as well even a little bit
it'll select the sphere as well so if
you just want to select these make sure
it's only touching these and then with
one quick swoop we can click delete and
it will delete all of them and we can
bring our rectangle back so while we're
discussing duplicate I want to show you
one really cool feature if you click an
object and you were to duplicate it and
then stretch that object over here now
without clicking away while it's still
selected if you want to duplicate it
again it will create an object that's
equal distance from this object because
Tinkercad still remembers it still
remembers the distance has that memory
so if you duplicate it now the cylinders
here if you've duplicated again the
cylinder is there and you can keep going
and there would be an equal distance to
each other so again let's delete these
by selecting these four and clicking
delete so now that we've covered
essentially everything here oh I forgot
to talk about undo and redo could undo
as control-z redo is control Y so let's
see how that works
let's click control Z and you see that
it brings back all of these we can do
ctrl Z again and it basically undo
actions to redo them we could simply
click redo and it read those actions the
same way as it works on most other
applications and programs so now that
we've covered this let's discuss how to
move an object and there's different
ways to move objects but I'll show you
the easiest ways and before we even
discuss that we have to talk about the
grid and the snap grid because it has to
do with moving objects so let's discuss
edit grid
the grid right now is in millimeter
units now you can change this to inches
as well although I don't recommend it
because you'll then you'll be working
with fractions of an inch it's actually
easier even if you're in the United
States to just use millimeters for this
now your 3d printer if you are just
designing for the sake of designing you
can leave it as is however if you're a
3d printing enthusiast or entrepreneur
and let's say you have a MakerBot
replicator mini you can click it and the
bed plate of these 3d printers will
match the size of the workplane so for
instance let's click MakerBot replicator
plus you see how the width and the
height changed to these amount of
millimeters that's because that's the
actual size of the bed plate so if I
click update grid you'll see that now
the grid is updated and I could see
exactly how the objects will be
positioned and turn out when I go to
print this on a 3d printer so let's go
back to edit grid and for the sake of
this tutorial we'll leave it at the
fault but you can change these figures
yourself so for instance we can make
this a hundred and then you know the
grid will look like that but again for
the sake of this let's just leave it at
default and update the grid snap grid is
very important so right now we're at 1
millimeter what does that mean let me
show you if we click this box here and
have it selected now there's a way to
move objects where you can simply hold
down the left key button sorry the left
click button on your mouse and just drag
it around and it will move around on the
plane so we'll move forwards backwards
left and right right now if you haven't
selected and we go to move it with the
keyboard you can actually use your left
right up and down buttons on your
keyboard to move an object so if we
click left every time we click it once
it will move it to whatever this
specifies so right now it's one
millimeter if we change it to five
now every time we're moving it moves
five millimeters and I think that one is
a good default but keep in mind that if
you want to be very very accurate then
you might even want to go to 0.1
millimeters and that means every time
you're moving it it's just very
gradually moving this is very helpful if
you want to line things up if you want
to be surgically precise this is the
mode to go and if you click off your
keyboards left right up and down won't
even respond anymore you'll only be able
to move it by left clicking and moving
it around the workplane so you're
essentially shutting off the snap grid
function let's leave it at one for now
and let's discuss how to move an object
up or down so so far we've clicked on
the object we know how to move it
forwards backwards left right we know
how to move it with the keyboard
shortcuts up and down is this little
cone here now you have to click that
cone hold it and start moving it up and
down now you can also you see these
figures here you can be very precise and
specify exactly how far off the ground
you wish it to be so for instance here
we can type in 15 and it'll be 15 above
the workplane
however just clicking this and moving it
up and down is not always the most
convenient to do especially some screens
are smaller than others and to click
this there might be some objects in
front of it or you know it'll it'll
click this rotating thing another way to
do it is you hold ctrl + u mu and the
keyboard up and down so ctrl + the
keyboard buttons up and down will also
move it up and down and the mount it
moves it up and down is directly
proportional to whatever this says so
right now it says 1 millimeter so every
time we hit up it's moving at 1
millimeter
now if you ever want to drop objects
back to the workplane which you'll want
to do because especially when you go to
3d print you want everything
on the same plane it's a very very
simple shortcut
so essentially you click the object and
you hit D D on your keyboard will drop
it to the workplane this is very very
helpful because if you move this up and
then you're trying to eyeball it and
move it back down a place it's not
always easy
but this way you can just click D and it
brings it all the way down to the
workplane now let's discuss while we
have snapped it in our mind that we
understand what it is how to move
objects quicker you could if you hold
down shift and then you go to your
keyboard and move left right up or down
it'll actually move the object ten times
what the snap grid is so if we change
the snap grid to two let's say and it's
moving at two millimeters if I do shift
and move it to the right it's moving
much quicker it's just a quick shortcut
I mean you're not gonna need it much but
I figured I would include it in there
and again the shortcuts you can find on
my website so one other important way I
want to discuss to move things is if
let's say you wanted to line this up to
the circle and you wanted to move this
box closer to the circle if you try to
do with your mouse it's gonna shift
around a bit however if you hold down
shift and then you left click and drag
objects it will be relatively in a
straight line so even if you move it
left to right it still remains in a
straight line so I would play around
with that feature because it is gonna be
helpful hold down shift left click
and move objects around so I appreciate
you guys being patient and if you know
Tinkercad a bit this might have been a
bit mundane but in the next video we're
gonna jump into scaling objects
manipulating objects doing some more
advanced movements with it and the nice
thing about Tinkercad is if you have a
bit of patience and you get relatively
good at it you can make some amazing
things it's definitely a powerful tool
and also autodesk who now owns Tinkercad
they're also the builders of fusion 360
so one
so you get good at a program like
Tinkercad you can progress to the other
more advanced programs and you can
really do some nifty things there I hope
you guys enjoyed it if you did please
like and subscribe to the video I'm
gonna be putting out a whole series of
these and I'll try to keep my word and
create basically a complete guide to
Tinkercad using all the keyboard
shortcuts and all the tricks to help you
have a very user-friendly experience and
an easy and smooth time creating I
appreciate you guys watching this and
yeah like and subscribe the video and
catch the next one

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