TinkerCAD Tutorial For Beginners to 3D#matchurl

TinkerCAD Tutorial For Beginners to 3D#matchurl

26.Jun.2021

hey guys welcome back to chaos core tech
my name is gary and today
i'm going to be teaching you how to use
tinkercad now this will be the first
video in a series for absolute beginners
and i'm going to take you through
opening up tinkercad for the very first
time
and creating your first object with the
intent to 3d print it now i do have
another video
before this one that was basically just
helping people narrow down what 3d
modeling program they should use
if they're interested in learning how to
3d model for 3d printing
so if you are interested in that i will
put a link up in the corner or down in
the description
but i recommended it for complete
beginners to using any sort of 3d
application
to start with tinkercad so i don't want
to ramble too much let's just jump right
into it
the first thing you're going to want to
do is go to tinkercad.com
and you will need to create an account
but as soon as you do it should
land you on a page similar to the one
i'm looking at right here
they may have some tutorial type stuff
popping up on the screen
and feel free to follow that as well as
this video
you probably won't see any projects here
just because these are some things i've
created
i do have more creations than this it's
just on a different account than this
one
but in order to start modeling what
we're going to do is click this create
new design button
so as soon as i do that it will load up
a new page
and basically create an empty project
for us
it will give it a name up in the top
left and it's just something
auto-generated so you can leave that or
you can change it if you want to
just by clicking on it
and then you'll see we have this empty
grid out here
called the work plane and this is where
we're going to do all of our modeling
before we get into any of that i want to
talk about how to
navigate around and move the camera
basically
this is all going to be done with the
mouse and there are three forms of
movement
we have zooming which is just your
scroll wheel you can zoom in and out
we can pan the camera using the middle
mouse button if we press it down and
hold and move our mouse around
you'll see i can pan the work area
around and last but not least we have
rotation which is the right mouse button
click and drag and we can rotate the
plane around and look at our object from
different angles you will use the left
mouse button but that is reserved for
selecting objects as you start to learn
more 3d applications
you'll notice that each of them have
their own control scheme for moving the
camera around
it can be kind of annoying but just
spend some time with it and you'll get
used to it
so next up over on the right side we've
got a bunch of shapes we can use
and really at its essence that's what
we're going to be doing with tinkercad
is using shapes to make other shapes
you'll have a drop down here that has a
bunch of stuff in it but don't worry
about that right now we're just going to
focus on the basic shapes
so say that i want this box out there
what i can do is hover over it
click and drag out onto the work area or
the work plane
and as soon as i let go that object will
be placed there
and you probably notice this other box
over on the right pops up
and this is basically our options for
this model
don't worry about hole right now we'll
get into that so disregard that for the
time being
this is basically just a color so if you
click on this you can change
the object's color if i wanted it blue
i'm going to leave it as
red for the time being and then
you can mess with these other things as
you want some things
are dependent on other options so if i
move the steps up and down
you can see that nothing's really
changing but if i move this radius up
and down
you'll see that it starts to round out
this cube so now we have a rounded cube
and now you can see
what the steps are actually doing if i
turn them down
you can see that there's a lot less
facets or faces around
the object but if i crank it up there
will be more
so feel free to play with those as you
want but for right now we don't need to
worry about them
as i mentioned before the left mouse
button is reserved for selecting things
and also deselecting them
so in order to deselect this you just
click off of it it is no longer selected
and then you can click back on it
and we've got it selected again if you
have multiple objects there's also a box
select you can select all of them
by just clicking and dragging so if i
select this cube you may notice that
there's a bunch of boxes and little
arrows
around the object and if you watched my
previous video this is
tinkercad's version of that 3d gizmo
pretty much every 3d modeling software
has some form of this gizmo
that allows you to move the object scale
it and rotate it
and that's exactly what all of these do
these little boxes around the object are
for scaling
so if i grab one of them on the side i
can scale it to be
bigger or smaller there front and back
do the same thing
if i click on the corners i can scale in
two directions at once
and then there's one on top of the
object so i can make it taller
now keep in mind that if i rotate the
camera underneath
the box will move to the bottom so i can
scale it down
underneath the work plane if i wanted to
and that's all dependent on where the
camera is looking
so that's just a little tip in case
you're confused as to why that
is or isn't where you think it should be
also something to note with these scale
boxes
if you want to scale something uniformly
meaning basically keeping the same shape
but making it bigger or smaller because
like if i click this and drag it out
it's no longer the same shape it went
from
a box to being a rectangular box so if i
just wanted to make it a
bigger box i can hold down the shift key
while i'm dragging these
and it will get bigger or smaller and
keep the same
shape basically and you can do that with
any of these i can do it on the top one
i can do it with the corner ones
you can move this box by just clicking
and dragging on it
but you'll notice that it's kind of
stuck to the work area here
so this little cone on top of the object
is how you move it up and down and once
again if you rotate below the object the
cone will be on the bottom so you can
grab it from
there as well last but not least we have
these arrows that are on
each side of the cube and if i hover
over them you'll notice that it brings
up a wheel
with a bunch of notches kind of like a
clock and this
basically shows you um that you can
rotate it so if i click and drag you'll
notice that i can rotate this object
around
if i keep my mouse on the inside of this
wheel it snaps to these inside notches
basically at a 22 and a half degree
increments so that makes it really easy
to quickly get to 45
or 90 some of the most common angles you
want things at
if i move my mouse outside of the circle
you'll notice that it's moving
in one degree increments this is just to
get a more precise result
if you do something to your object that
you don't like you can just use ctrl z
to undo
so i can undo all of these different
things that i've done to this cube and
get it back to
the state when i just inserted it
and control shift z is redo or
there are buttons in the top left for
redo and
undo if you want to get rid of this
object you can just hit delete on your
keyboard
i'll hit ctrl z to bring that back or if
you have it selected there is
a trash can icon right here i'm going to
drag a cylinder in here just so we have
another object to mess with
i want to quickly go back and talk about
navigation because i know the first time
using 3d applications um it can be
pretty easy to get lost like say that i
end up moving i press a couple wrong
buttons and my camera's out here
and no matter what i'm rotating i can
kind of see it over there but
it can be hard to find so if you ever
lose your objects and you just need to
get back
over on the left hand side we have a
couple options we can
hit home and that will just take us
right back to
this exact view so then you can zoom in
and go back to whatever you're working
on
if you have an object selected and
you're out here you can click
this little button over here fit view to
selected shapes
or you can hit f on the keyboard and it
will zoom in to whatever object you have
highlighted
if you have no objects highlighted you
can still do it it just takes you
to a view that will show you all the
objects that are on your bed so
tinkercad makes it pretty easy to
navigate around and
help you not get lost so now you can
navigate around
you can bring these objects out here and
start moving them around squishing them
rotating them
but the real power of tinkercad comes
from combining objects
and we can do that by well first of all
i'm going to make these overlap
and i'm going to move this up just so we
can see a little bit better so in order
to combine these i need to have them
both selected so i can either click on
one
and then hold shift on the keyboard and
click another and that will
highlight them both you can see they
both have that blue border around them
or you can just click and drag and use
the box select and it will select both
of them now if you look at the top right
above your shape
options you'll notice there's a button
right here called group and you can use
ctrl g if you'd rather use it on the
keyboard but if i click that
it will merge these two objects you'll
notice that they both turn red and you
can change the color if you want
but now if i click on either of them
you'll notice that they are just
one solid object tinkercad will treat
this as one object and if you want to
separate them you can click this
ungroup button or use ctrl shift g and
it will separate them back out
so i'm going to go ahead and group these
up again and
it's time to show you what that whole
button is so
i'm going to bring a sphere out here and
i'm going to place it
right about here so it's overlapping
with both of these
maybe i'll move it down just a little
more and this way a little more
so now since i have this sphere
highlighted
i can click that hole button and you'll
notice that it turns
semi-transparent this is basically
indicating that this
sphere will be cut from whatever object
it is combined with
so if i shift-click on the other object
we have here
and click group now it becomes one
object but that sphere instead of being
added to it it is subtracted from it
so that's where the real power of
tinkercad comes in
basically what you'll be doing is using
basic shapes and booleaning them
together or grouping them as tinkercad
calls them in order to create more
complex shapes
and that's what we will be doing in the
next episode we'll be using some of
these features and some of the more
advanced features
to create a more complex object but
i think i've thrown enough at you for
one video so take this knowledge
and just mess around don't have any
specific goal in mind
if you want to try and recreate an
object go for it but don't put too much
pressure on yourself
just mess around and see what you can do
in here if you have any suggestions
for what i should make in the next video
or even in a future video
just if you're curious how to make
something in tinkercad leave me a
comment down below
well thank you for watching if you're
watching this video in the future
and i have the next video in the series
out i will create a playlist and i will
link that up in the corner a little the
little i in the corner
then that's it for me so thank you for
watching and until next time
keep creating

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