Getting Started in Tinkercad: A content Complete Beginners

Getting Started in Tinkercad: A content Complete Beginners

26.Jun.2021

hi everyone welcome to this tutorial on
designing a 3d printable model of a
wrench using Tinkercad clicking on this
level will take us to the ticket and
home page and since we want to create a
new model we will click this button
which says create new design once you
click this button a new project is going
to open up and what you see in front of
you right now is the clicker CAD
interface we will now go through every
individual part of the interface
separately and we will explain the
functionality of each of these parts to
you the most important part of the
interface is the blue works game which
sits in the middle now you can think of
this work plane like a 3d analog of a of
the tunic angles that you see in
Photoshop or so if you are
designing a 2d graphic then you would be
working on a 2d canvas on Photoshop and
give similarly to design 3d models we
work on the work plane now this won't
claim you can change the perspective in
order to do that just click on your
right mouse button and while the button
is clicked drag the mouse and as we do
it you will see that your perspective of
the work plane changes and you can view
the work flame from many different
angles you can read from the bottom you
can view from the top or you can view it
as an angle you can also zoom in and out
of the work plane in order to zoom in
just scroll up on your mouse and this
will zoom in the work plane and if you
scroll down with your mouse then this is
zoom out
the next most important part of the
Tinkercad interface is the panel of
basic shapes that you see on the right
hand side for example we see that the
Scannell contains a box a cylinder a
pyramid a roof basically basic geometric
shapes but basic geometric shapes is not
the only thing that is present in the
scale if you use this drop down menu and
you change the section to text then you
will see 3d letter-based shapes like
letters from the English alphabet or you
also have numbers similarly if you go to
the sectional symbols that you have 3d
models of symbols like exclamation mark
question marks etc and these shapes
basically form the basic building block
of anything that we will design on take
again the next part of the interface
that we will expect are the menus and
theta has two main menus that appear on
this top cap top panel with you there's
one menu which is present on the right
hand side of the interface and this menu
contains the basic operations they hit
through the operations that we need to
perform in order to build models for
example you have a button for grouping
different 3d objects for ungrouping
different 3d objects for aligning two or
more objects or for flipping objects we
also have a menu on the left hand side
and this menu is the more conventional
menu we have buttons for copying pasting
duplicating or deleting objects these
four things the workplane the panel of
shapes the menu on the right hand slide
and the menu on the left hand side these
forms the main components of the
Tinkercad interface and we will learn
how to use this different components to
build 3d models in the subsequent parts
of this tutorial but before we begin we
need to tell you about a very important
principle of 3d modeling and this
principle is undivided honor this
principle says that in order to model a
complicated 3d object we should first
define the object in two simple
geometric pieces and then design those
pieces individually then in a final step
we should combine those individual
pieces to create the more complicated
object to give an example of what we
mean by this if you want to design a
wrench which looks like the image that
you see on the screen right now we will
divide this complicated object into
three simple parts the ring with sit at
one end of the wrench the long extended
handle in the middle and the workhorse
of the wrench which is this job which
sits at another end of the range the way
we will design the wrench will involve
designing the individual pieces
separately and then in one final step we
will put them together to create the
model of the wrench in this part of the
video we will be designing just the ring
and if you look at the ring the ring can
be approximated by a circular disc with
a circular hole in the middle of course
in this image you can also see that the
interior of the Ray is wedged but since
we are going to create an approximate
model of the wrench
we will not have whether we will create
a very simple drink
which is just a circular disk with a
circular hole in the middle let's see
how we can do that you think think again
the first thing we will do is to figure
out a shape from the basic shapes panel
which will help us create the first
circular disk and and you can see that
this cylinder is more or less like a
very extended disk so if I go to
compress the height if you could reduce
the height of the cylinder down then
maybe it will start looking like a disk
so let's see whether we can create a
disk out of the cylinder the way you use
the cylinder is to simply left-click on
your mouse this will select the cylinder
and then using your mouse drag it on to
the workplane and for a line you have
the cylinder sitting on the work plane
to look at the cylinder from another
angle simply right click your mouse
button and then drag to change the
perspective as we discussed in part 1 of
this tutorial now we want the disk to
have a certain size in our case we want
the disk to have a diameter of 25
millimeters and a height of 4
millimeters the way we can change the
dimensions of the cylinder is by using
these four white square handles on the
plane and the one white square handle on
the top of the cylinder and the ones on
the plane they change the dimensions on
the plane and the one on the top of the
cylinder can be used to change the
height of the cylinder so we want the
cylinder to have a diameter of 25
millimeters so I'm simply drag this till
it has 25 millimeters as length and
breadth and as you can see right now it
has 25 millimeters both length and
breadth so I will stop here we want the
height to be 4 millimeters but right now
it is 20
eaters so I will just click left click
on the top right handle and then just
drag it down till the height becomes
four millimeters there you go now we
have a perfect disc sitting on the work
plane but we also need to create a hole
in the center of this disc right so how
do we create a hole now the idea of
tater head is something called boolean
design which means that using Tinkercad
we will be able to join two different
shapes together and also subtract one
shape from another shape to create all
the areas or holes and I'll show you how
this works so to create a circular hole
inside the stick we will also need
another disk-like shape and for this
reason we will track another cylinder
into the work plane now we want the hole
to have our diameter of let's say 20
millimeters so then using the same
method as we saw before we can adjust
the length and the width of the cylinder
till it reaches 20 millimeters on both
sides there you go 20 on both sides now
we need to convert this cylinder into a
hole and the way to do that is to first
select the cylinder by simply left
clicking on it and when it is selected
you will see this blue outline around
the cylinder and white is selected press
the hole option and when you press the
hole option the cylinder now converts
into a hole which means we are it is
ready to be subtracted out from some
other shape in the work plane we want to
create a circular hole in the middle of
the orange disk
right so we will need to place this
cylinder shaped hole in the middle of
our circular disk and then we need to
subtract out the hole the way to place
the cylinder shaped hole in the circular
disc is by aligning these two objects so
that one sits right in the middle of
another and the realigning works on
Tinkercad you first select the first
object by simply left clicking on it and
then with the shift button pressed
select the other object which you want
the first object to align with and if
you do this successfully
remember break the hip button and then
select the other object then both
objects will be highlighted
simultaneously and you will see that
several options
on the top right menu will now become
activated and one of these options is
aligned so let's press it the moment we
place a line we see these black guides
appear on the work plane and this card
in the center says that if you press
this I am going to align the two shapes
so that they align in this line so let's
do that and as you can see that these
two shapes have now aligned in this
straight line but we also want to align
them along this dimension right so we
will press this alignment guide and this
will finally bring the whole the
cylinder shaped hole in the middle of
the circular disk can you see it it's
sitting right in the middle and now they
are both selected so we need to somehow
subtract the leadership all from the
disk and the way we will do it is by
pressing the group option and the moment
we press the group option take a cat
it's going to try to add
the two shapes together to create a
combined shape and then one of the
sheets the whole you will basically see
a hole for me and envy as we just did
you know by grouping the cylinder shaped
holes and the circular disc we have
created the ring of the wrenches every
one to finally create the handle of the
wrench is essentially a long rectangular
slab so therefore to create the handle
we will choose a box like shape
therefore let's drag a box into the work
plane let's change the perspective of
the work plane so that we can see the
box a little better we want the handle
to be to be quite long so we want the
length of the handle to be hundred
millimeters so let's drag this till the
length becomes 100 millimeters there you
go okay now 101 let's yeah there it is
100 millimeters we want the width to be
10 millimeters and right now as you can
see it's 20 right 20 so we will reduce
it such that it is 10 millimeters very
good finally since the height of the
ring what four millimeters we will match
the height of the handle with the height
of the ring and therefore we will use
the white handle on the top and drag it
down till the height of the handle
becomes four millimeters and there it is
with only a little bit of work we now
have the handle and well on the work
plane as you can see that young and we
approximated by a disc circular disc
with a near poly bundle shape called out
on on one of its sides so let's see how
how we can retrieve that shape using
Tinkercad
of course we will need to first create a
disk and therefore we drag a filament
through the workplane and we drag the
handles on the plane such that its
diameter becomes 30 millimetres to match
the height of the other products we
adjust the height of the disc to four
millimeters now in order to create the
the shape in the middle of the disk we
will drag a polygonal shape and then put
in the work plane and since this shape
needs to be called out of the job we
will convert the polygons into a whole
hour range like it's used tight and nuts
and bolt depending on the dimension of
the nuts and bolts the hole in the jaw
can have different diameters or
different fits in this particular area
we use a weight of 15 millimeters and we
will also increase the the length of the
whole shape so that it can cover so that
it extends out of the out of the disk
and with hole treated like this we will
now move it into the disk and then align
it by selecting the two objects together
pressing the align button and hitting
the middle alignment guide to ensure
that the hole is exactly land in the
middle of the disk and with these two
shapes aligned while now we simply hit
the green button to get the polygonal
shape carved out of the disk and this
creates the jaw of the wrench in this
part of the tutorial we are going to put
this individual punch together to create
the finished range we will start by
combining the ring and the handle and we
will merge it together to create one
continuous unit now in order to do that
we will first select the jaw and then
drag it out of the way next we will we
will position the handle and the ring so
that they're more or less in one
straight line and then we will drag the
ring so that the handle goes a little
bit inside the body of the ring as you
can see here if I diff Izu min it will
be able to see this better see a little
bit of the handle is protruding inside
the body of the ring this ensures that
when we combine these two shapes
together the mode shape will look like
one entity and will not look like two
entities put together with some gaps in
the middle with this configuration we
need to ensure that the angle and the
ring are aligned properly so in order to
align the handle and the ring before the
procedure that we learned in part 2 so
we press the shift button and select the
two objects together and then we hit the
align button and then the alignment
guides appear and since we want to align
these two so that they are in a straight
line we hit this alignment handle and
this ensures that the ring and the end
line are aligned perfectly once these
two objects are aligned perfectly we are
now in a position to add them together
to form one combined shape press the
group button and the moment we press the
group button the two shapes are now
combined together
grouped together to form a moist and
typical system on the handle and the
ring so now we need to add the jaw with
this merged unit but we notice that the
the job is basically facing the same
direction as the handle but we want the
jaw to
be at a slight angle to the handle and
therefore we use the rotational
functionality of Tinkercad to rotate our
jaw a tiny bit before we merge it with
the handle so in also in order to rotate
the jaw
we will use one of these rotational
handles and using these handles we will
be able to rotate the job in the plane
for example see how it rotates the job
and yeah we will we will go with a
twenty two point five degree angle that
that looks pretty good and let's now try
to try to put this together so with the
drawl rotated we will drag the job and
again using the same principle we will
ensure that the handle is likely
protruding inside the body of the job so
that when we combine the two shapes
together then it looks like one entity
and yeah this looks this looks quite
nice so then let's align this more
sensitive with the jaw so procedure is
the same shift select both of them and
then press the align button and then
align them by hitting the alignment
handle once they're perfectly aligned
then we get the group button to merge
them to create the finished wrench
however the range while it's finished is
still orange and like who uses an orange
orange right a wrench should be in my
opinion gray and that's how all wrenches
are see see this raises this kind of
gray right so we would also turn this
wrench into a gray color notice that
when we merge the different parts
together they took on the same color
with his orange initially there was one
orange piece there was one recipe but
when you merge them together they
on the Impala and now with this
integrant selected the way to change the
color is to hit the solid button and
then the color options appear and then
we are going to choose a dark shade of
grey and here in and voila we have a
great beautiful range sitting in the
work plane so there you go we have been
able to create a 3d model of a wrench
using tinker cab and you can now truly
print this model that you created
yourself isn't that isn't that really
cool thanks for watching we'll see you
some other time bye

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